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- #Far cry primal xbox far cry primal xbox 360 skin#
- #Far cry primal xbox far cry primal xbox 360 Ps4#
Interestingly, cut-scenes are rendered with high quality assets and there is a drop in image quality when the game transitions to gameplay. As mentioned earlier, the game uses a physical based rendering pipeline but unfortunately, most of its effects are only seen during the cutscenes. Wildlife could be your friend or foe in the game but regardless of that complicated relationship, they react and behave quite intelligently, not to mention the improvements in their animations. There is a marked improvement here when one compares to what we had back in Far Cry 4.
#Far cry primal xbox far cry primal xbox 360 skin#
The cut-scenes are extremely well directed with improvements in sub-surface skin scattering tech along with improved facial gestures. The fur technology is same on both and there is very little to choose between the two versions when it comes to water reflections, dynamic weather effects and volumetric effects like wind and fire.įar Cry Primal in many ways also brings new enhancements and improvements to the series. We also did not noticed any sort of texture streaming issues although we did came across minor pop ins here and there, on both platforms. It’s a safe bet that both games use the same core asset structure due to which the similarities are strikingly same. Shadow quality during day time when seen up close looks pretty same along with the use of similar volumetric lighting effects, high resolution textures, parallax occlusion and anisotropic-filtering. These differences are quite subtle and you won’t even notice them unless you really zoom in.
#Far cry primal xbox far cry primal xbox 360 Ps4#
PS4 on the other hand has crisper volumetric shadows during the night. Although this was random, it’s present on the Xbox One. Another interesting thing we noticed is the variable shimmering of the volumetric shadows during night on the Xbox One version. Obviously, they are rendered on the Xbox One when they are in the player’s field of view but from a distance some assets are completely absent. Being an open world game, Far Cry: Primal is the perfect title to compare the draw distances and on zooming in, it can be clearly observed that the Xbox One is lacking details like shadows and foliage which the PS4 is able to render without any issues. So the big question is how does the game run on the PS4 and Xbox One?īefore we jump into pixel counting and performance parameters, I wanted to point out some subtle differences and similarities between the two versions. It’s rather interesting to note that Primal is the first Far Cry game that is exclusive to current gen consoles and modern gaming PCs, so the excuse of last gen consoles holding the game back does not really apply here. Dunia 2 engine uses global illumination technique, which is called as “Deferred Radiance Transfer Volumes” and a physical based rendering pipeline that help develop immersive worlds in video games. With current gen consoles and modern gaming PCs, the Dunia 2 engine is able to render dynamic weather, realistic facial animations, dynamic fire propagations and a slew of several different technology standards. Regardless of whether this game becomes a success or not, Ubisoft have broken the norm of boring first person games by toying with an idea that is both daring and unique.įar Cry Primal, much like its predecessor runs on the Dunia Engine and it has come a long way in all these years. Setting the game in a pre-historic era thousands of years ago along with the use of a language that most players won’t even understand is something that is rarely seen in the modern games industry. In many ways Ubisoft must be commended for taking a massive risk with one of its biggest video games IP.
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With Far Cry: Primal, Ubisoft have taken quite a wild and a twisted turn with the long running franchise.